Friday, 16 September 2016

Third Animation Test

Third Animation Test

So today I am re-doing the teddy bear animation I did yesterday but using the Idleworm reference instead. The problem I had was that I always did a walk cycle across 24 frames for the two steps but in some cases that is too fast. I tried adjusting the timing of my animation yesterday but it was very tricky to get right without any jumps in the animation. I have overcome this issue though by simply putting in the three contact poses at frame 1, 12 and 24 then moving 12 and 24, 16 frames each along the timeline to get the slower speed I wanted for this animation. This has proved a much easier and quicker form of adjusting the timing of a walk cycle.

Side View



This is my teddy bear walk cycle from the side. I managed to achieve this in roughly an hour and a half. It has turned out pretty well with perhaps a few minor changes needed in the spine and head movement.

Front view



This is the same animation but from the front. I think I managed to get a sense of a fluffy teddy across quite convincingly. It still looks a bit alien though. I think this is a good attempt though, the only thing I have struggled with are the arms since they are in an unusual position that I have not animated in before. I am used to them being by the side swinging forward. This was a bit of a challenge to animate for me, I don't think I was 100% successful in rising to the challenge. I was maybe 90% there.

Normal View



This is just a normal view of the animation.

Final animation



I started off this animation by repeating the original walk cycle and then jumping into the part that follows. Once I had blocked in it all I went back over the whole animation and improved it as a whole. I made the teddy rock forwards and backwards in the steps forwards which mimics the walk of a toddler. The overall action in this animation is a teddy bear who basically wants a hug but doesn't get one.

Summary:

Overall, this animation has been successful, it has gone much smoother than the one yesterday where I didn't use the Idleworm reference. I have also, in my opinion, managed to inject some character into the teddy bear. I also feel that my animation process has gotten better and more efficient. I used the graph editor a few times to clean up some errors in the motion curves as well as correcting some interpolation in the graph editor.

Over the weekend I will read the John Lasseter SSIGRAPH papers in preparation for a blog post on Monday on the content and how it could potentially relate to my own project.

Fun Fact: The teddy bear is famously named after the American president, Theodore "Teddy" Roosevelt, who refused to kill a black bear cub on a hunting trip.

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