Lynn Parker Meeting
Today I have had a meeting with Lynn Parker (tutor).I wanted to talk to her about the overall point of my project/research aim. Before I was more focused on exploring the 12 principles of animation but it was established early that I was looking too narrow and I needed to broaden my research a bit. This turned into focusing more on character performance.
Another point I brought up was that I prefer stylised animations with a focus on exaggeration. Lynn's response was basically that based on the work she had seen from me in the past, I should try and focus more on creating the illusion of life in my character and perhaps I could then do some exaggerated animation but I should focus on the illusion of life in my character performances. Since this is an animation project, I should still have some focus on the 12 principles but Lynn made the point that some are more time consuming than others, like timing is something that I could spend weeks on trying to get right but squash and stretch is something that could easily be explored in just a few different animations.
My main focus for this project is going to aim more towards the character performance that will also include some research and reading in the 12 principles but it will also look into character performances.
Possible research questions from this meeting that have surfaced in me are:
How to create the illusion of life in 3d Animation? - This seems a bit too broad but it is something I would like to explore. This could mean I explore the 12 principles, acting, the use of reference footage, body language science.
How to bring a 3D character to life? This is just a reworded version of the one above.
Summary:
I am now going to focus more on character performance. This means my scope has gotten a little bit bigger but that is for the better. This will allow me to research a larger area and to improve my craft by doing so. I still want to go ahead and create lots of short animations to improve my animating.
My main focus for this project is going to aim more towards the character performance that will also include some research and reading in the 12 principles but it will also look into character performances.
Possible research questions from this meeting that have surfaced in me are:
How to create the illusion of life in 3d Animation? - This seems a bit too broad but it is something I would like to explore. This could mean I explore the 12 principles, acting, the use of reference footage, body language science.
How to bring a 3D character to life? This is just a reworded version of the one above.
Summary:
I am now going to focus more on character performance. This means my scope has gotten a little bit bigger but that is for the better. This will allow me to research a larger area and to improve my craft by doing so. I still want to go ahead and create lots of short animations to improve my animating.
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