Fourth Animation Test
Today marks the ends of week 3 lectures for this Honours project.
It was primarily based around research methods and how we could use them, a quick summary to this is that the research methods I will be using for this project. One of the main ones is case studies, this will come in the form of case studies for animations, film and literature. I will develop criteria of which to analyse them for in the first place before actually doing the case study.
Another method will be in the form of mind maps but these shouldn't be too time consuming and they are better suited, in my opinion, for project related work. This would include subjects like what possible animations I could do or in relation to my dissertation, what books/industry professionals could be useful to research into.
It is towards the end of the day now and I have started to do an animation with one of the superhero rigs, have started an animation which is going to be a "superhero landing" except, I thought that this would be a good opportunity to experiment with how important some of the principles are when a character lands. The character in question is a superhero so I will do one animation where there is very limited follow through and exaggeration to try and emphasize the superhero qualities of this character, I expect this to look too rigid and it perhaps might not work out but I will do another animation with the same character but with a more exaggerated landing using more of the 12 principles of animation. Then I will analyse what works and what doesn't work in both the animations and hopefully I can discover something deeper about the 12 principles.
I was going to do one short post here today on the lectures and do one with this animation build up tomorrow when I have the animations ready and prepared to go up but I have already noticed my use of timing (one of the 12 principles) early on in my animation and I feel the need to discuss this.
Here are a few images to illustrate my point...
This image shows on the left, my camera for the animation and on the right is my working viewport where I am manipulating the rig. Before I have even started with key poses I am moving the rig into the places I need it to be and this is allowing me to easily adjust the overall timing of the animation. I originally just placed the second frame at frame 100...which would've been too slow for this action, I kept moving the frame closer towards the first frame so I could get the timing correct.
This is the last frame, you can see that I haven't moved the character from his 'A' pose yet. This shows me that timing, of course, is crucial to any form of animation. Perhaps for my Honours I shouldn't be exploring how the 12 principles can apply to my own animations in 3D but rather how I can utilize them to improve my own animations and how my analysis of them can better my understanding of the key principles of animation.
Summary:
I need to deeply explore the 12 principles but I think this should be more of a semester 1 mini project with my overarching question for my dissertation being based around how the 12 principles can be used in different scenarios or perhaps why they shouldn't be used in certain scenarios. I have a meeting with a lecturer next Wednesday where I will hopefully be able to get a clearly direction for my project, at the moment I feel the overall aim is perhaps too basic.