Friday, 25 November 2016

What now?

What Now?

So today I have tried my hand with a toon rig, I did a very basic action of the rig falling into the scene and falling over. The rig allows a lot of stretch so I played around with that. I have realised more that I don't get any more enjoyment from animating with stretch in a toon rig than I do animating normal rigs. I will blog the one short animation that I have done today or Monday morning, so it will follow this post most likely.

I think I enjoy animating exaggerated performances where the poses are exaggerated, not the rigs themselves. It's not that I don't enjoy the toon rigs but they didn't do anything special for me. It seems I am still searching for that 'something' to really ignite my project. I will still be looking into creating believable character performances and I will still apply it to animations as well as undertaking case studies on existing works to analyse character performances. It seems that every time my project changes a little, I question what I'm doing in general. I still don't feel like an animator.

For the next 10 or so days leading up to the pre-production submission, I will continue to do little animations with the toon rig to fully flesh out that concept for my project. I feel that my project will stay on track with the character performance study for sure. It is a topic that really engages me. I will probably go for an exaggerated style of animation that perhaps only involves exaggeration in the performance. I also need to make my characters appear alive, make them think on their own to convince the audience that the characters have not been animated.

No comments:

Post a Comment