Hare Animation Update
I have been working some more into the Hare animation from last week. I intend to finish it today/tomorrow but I have encountered a problem which I fixed which I feel should be blogged as a way of showing my interaction with the graph editor.
Below is the version of the animation before I fixed it.
* note: the timing hasn't been set for this action yet.
The problem is the way his legs come down at the end.
You can see in the image below, between frame 26 and 36 there are no keyframes but the interpolation has gone wrong for the legs.
Now to me, at first glance I can't see anything that would flag up as a problem. (we are looking between the last two keyframes in the graph editor). But I knew that the problem had to be there. My instinct told me that obviously I want the legs to be further up on the y axis...
...so I isolated it (the curves only look different because I had the graph editor zoomed in more on the image above). The image below shows the isolated y-axis, again, I don't initially see what the problem could be but the process of elimination, it has to be this curve. I broke the tangent on the furthest keyframe to the right and selected the left handle of that keyframe...
...that led me to the result below. It is one of these things that I don't understand the reasoning behind it but I know how to do it. This move essentially raised the legs up on the y-axis and fixed my problem.
This below is the final fix. The rig no longer appears broken.
This is the final fix (again, with incorrect timing).
Summary:
My use of the graph editor is getting more efficient and also I find myself using it more often than at the beginning of the project.
This animation will be 'completed' for the end of today or at the latest tomorrow afternoon. Then I will start one more animation of which I will blog for Friday at the latest. Then Monday and Tuesday will be dedicated to me creating my final word document for the pre-production submission on Tuesday evening.


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